GLES Hanging after loading 64 textures

This topic contains 4 replies, has 2 voices, and was last updated by  Xmas 8 years, 4 months ago.

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  • #29862

    jschuler
    Member
     

    In my application I’m loading a bunch of textures and right after I load the 64th OpenGLES 1.1 stops being responsive.

     

    The textures load error free, however the next swap I do fails, and glGetError() is returning error code 0.

     

    I’m quite stuck, and frustrated.

     

    The 64th texture is fine, I can arrange the textures in any order or even repeat load the same one and as soon as I hit the 64th– *boom*  opengl crashes witho no error information.

     

    Any information on this?
    #33247

    jschuler
    Member

    btw I am using the windows emulation of gl es 1.1

    #33248

    Xmas
    Member

    What graphics hardware and OpenGL drivers are you using?

    #33249

    jschuler
    Member

    I’m using the powervr sdk/libraries downloaded from this site.

    #33250

    Xmas
    Member

    Our OpenGL ES PC Emulation uses the OpenGL driver/hardware of the machine it is running on. We need to know what graphics hardware and driver you are using to be able to help you.

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