Home › Forums › PowerVR Insider Graphics › glFrameBufferTexture2DMultisample on IOS?
This topic contains 1 reply, has 2 voices, and was last updated by Gordon 5 years, 8 months ago.
HiyaI’d like to use render to texture with multi sampling on the ipad.It seems the extension “glFrameBufferTexture2DMultisample” is not supported on the iphone/ipad. Is that the end of the story? Is there other anyway to achieve the same effect?
Hi nickb – please look at the APPLE_framebuffer_multisample extension and the Apple developer pages:
There may be other solutions in specific cases – our Anti Aliased Lines training course in the OpenGL ES 1.1 SDK has an example of this, but I’d suggest trying the extension first.