glGetShaderInfoLog crash

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    I’ve started trying out GLES 2.0 shaders and noticed a crash with the following call:

            glGetShaderInfoLog(vShader, infoLogLen, NULL, infoLog);

    If I change the NULL to “&charsWritten”, then no crash.  The spec (2.0.22) does say about GetShaderInfoLog:  “If length is NULL, then no length is returned.”

    In this case, I was just being lazy and is no big deal 🙂   Just thought I’d mention it – and btw, thanks very much for the Linux SDK!  I’m running it in a 32bit chroot env under my main 64bit Gentoo system – works very well.

      DS Game Developer



    Thank you for reporting this, Adam. We’ll have it fixed in our next SDK release.

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