glLoadIdentity

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    warmi
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    I am using software matrix skinning and at this point I am transforming vertices straight into view space and afterwards I am forcing the view matrix to identity (glLoadIdentity();)

    I am wondering if by doing this I am saving anything in terms of performance ( I can’t really tell) over the usual route (transform to world space on the CPU and then let the GPu transform them again into view space )

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