Recently I learned that the MBX Lite doesn’t actually support indexed vertices in hardware. I also just heard about the 3:3:2 frame buffer format. Some time ago, I found out that paletted textures aren’t directly supported.
Is there a list of hardware-supported features for the MBX Lite? I’m mostly interested in vertex formats, but I’d like to see anything else available. This will help me generate OpenGL-compatible data that’s as hardware-friendly as possible.
In particular, I’m curious if the hardware directly supports a 16-bit vertex color, instead of the 4-component ubyte/fixed/float format allowed by the OpenGL ES standard.