how achieve coverFlow in the platform of android

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 8 years, 3 months ago.

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  • #29819

    hggcrazy
    Member

    HI everybody,
    Smile


    How is the effect of Iphone cover Flow achieved

    using opengl es in the platform of android?

    can you give me some ideas?

    thanks very much

    #33117

    Gordon
    Moderator

    Cover Flow is essentially some quads rendered with a simple animation, reflection geometry rendered with reversed textures and vertex alpha to fade these out and some clever manipulation of textures in memory in order to texture the quads to display.

    We shall be including a demo of this in our next SDK release. I don’t believe there will be an Android version (GL development must be in Java at the moment I believe), but the GL calls required will be similar to what will be released.

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