Cover Flow is essentially some quads rendered with a simple animation, reflection geometry rendered with reversed textures and vertex alpha to fade these out and some clever manipulation of textures in memory in order to texture the quads to display.
We shall be including a demo of this in our next SDK release. I don’t believe there will be an Android version (GL development must be in Java at the moment I believe), but the GL calls required will be similar to what will be released.
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