how to achieve particle effects with Opengl ES2.0

This topic contains 1 reply, has 2 voices, and was last updated by  Martin Kraus 6 years, 8 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #30432

    HI,
        how to achieve particle effects with OpenGL ES2.0 ??
        OpenGL ES1.0 can finish it, and how to finish it with OpenGL ES2.0 ??
        is there any example code or reference??
        thanks!Smile

    #34724

    See Munshi, Ginsburg and Shreiner: “OpenGL ES 2.0 Programming Guide” on pages 290-296 (Section Particle Systems with Point Sprites). Code is available on the homepage of the book: http://www.opengles-book.com/index.html 

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.