Hello, I am currently developing for iPhone, using the PowerVR SDK to have a windows version.
Apple docs says that the iPhone supports LOD bias. And I know that a GL_EXT_texture_lod_bias extension exists for OpenGL ES 1.1. The problem is that I have absolutely no clue on how to set the load bias using PowerVR SDK…
With “classic” openGL i would do : glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,GL_TEXTURE_LOD_BIAS_EXT,1.0f);
But in the Power VR sdk headers, GL_TEXTURE_FILTER_CONTROL_EXT and GL_TEXTURE_LOD_BIAS_EXT do not exist !
Thank you for your help
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