How to create a multisample renderbuffer?

This topic contains 3 replies, has 2 voices, and was last updated by  Xmas 7 years, 6 months ago.

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  • #30173

    aik6980
    Member

    Hi,

    Is it possible to create a multisample renderbuffer using OpenglES 2.0?
    I cannot find glRenderbufferStorageMultisampleEXT()?

    if it could, how and what is the best way to resolve the MS renderbuffer to the texture?
    Blitting? I also cannot find biltting operation reference on OES?

    appriciate any help!
    thanks in advance
    Aik.

    #34012

    Xmas
    Member

    Core OpenGL ES 2.0 does not support multisampled renderbuffers. Which platform are you targeting?

    We recently introduced an extension called IMG_multisampled_render_to_texture which enables multisampled render to texture without an explicit blit. But it will take a while until you will see this extension in end user devices.

    #34013

    aik6980
    Member

    hi,

     

    thanks for the response. I’m developing for Pandora (SGX5xx), does it support the new extension?

     

    thanks

     

     
    #34014

    Xmas
    Member

    Not yet. It will take a while until TI will release this as part of their drivers.

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