how to export the bone batches of a bone animation

This topic contains 1 reply, has 2 voices, and was last updated by  Scott 7 years, 11 months ago.

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  • #29944

    pset_chris
    Member

    < ="-" ="text/; =utf-8">< name="ProgId" ="OneNote.">< name="Generator" ="Microsoft OneNote 12">

    Hi,

     

    I have a question
    about a PVRGeoPOD:

    The
    bone batches of a skeleton animation cannot be exported to the pod file from
    the 3ds max.

     

    I open the “ChameleonManScene.max” in the SDK, and export the scene to a pod
    file(“cms.pod”), then open it in the
    PVRShaman, I find the bone batches of the “Pod Info” dialog are
    zero.

     

    But the bone batches of “ChameleonScene.pod” in the SDK are not zero.

     

    Is there someone konw how
    to export the bone batches of a skeleton animation to a pod file?

    Thanks!

     

    Here is some more infomation.

    OS:
    Windows XP SP3.

    3ds
    max: 9.

    Igame.dll:
    v9.0.0.100.

    PVRGeoPOD: v1.12.(SDK
    2.05.25.0804)

    PVRShaman: v1.7.

     

    The
    pod file exporting options:

    ChameleonScene.pod in the SDK

    =============================

    bFixedPoint=0

    bIndexed=1

    bInterleaved=0

    bSortVtx=1

    bTangentSpace=1

    cS=2

    dwBoneLimit=8

    ePrimType=0

    eTriSort=3

    exportBoneGeometry=0

    exportControllers=1

    exportGeom=1

    exportMappingChannel=1

    exportMaterials=1

    exportNormals=1

    exportObjectSpace=1

    exportSkin=1

    exportSplines=0

    exportVertexColor=0

    fTangentSpaceVtxSplit=0.000000e+000

    psVcOptUVW[0].eType=1

    psVcOptUVW[0].nEnable=131

    psVcOptUVW[1].eType=1

    psVcOptUVW[1].nEnable=131

    psVcOptUVW[2].eType=1

    psVcOptUVW[2].nEnable=131

    psVcOptUVW[3].eType=1

    psVcOptUVW[3].nEnable=131

    psVcOptUVW[4].eType=1

    psVcOptUVW[4].nEnable=131

    psVcOptUVW[5].eType=1

    psVcOptUVW[5].nEnable=131

    psVcOptUVW[6].eType=1

    psVcOptUVW[6].nEnable=131

    psVcOptUVW[7].eType=1

    psVcOptUVW[7].nEnable=131

    staticFrame=0

    sVcOptBin.eType=1

    sVcOptBin.nEnable=135

    sVcOptBoneInd.eType=10

    sVcOptBoneInd.nEnable=15

    sVcOptBoneWt.eType=14

    sVcOptBoneWt.nEnable=15

    sVcOptCol.eType=6

    sVcOptCol.nEnable=15

    sVcOptNor.eType=1

    sVcOptNor.nEnable=135

    sVcOptPos.eType=1

    sVcOptPos.nEnable=135

    sVcOptTan.eType=1

    sVcOptTan.nEnable=135

     

    Cms.pod,
    exported from “< ="-" ="text/; =utf-8">< name="ProgId" ="OneNote.">< name="Generator" ="Microsoft OneNote 12">ChameleonManScene.max”

    ===============================================

    bFixedPoint=0

    bFlipTextureV=0

    bIndexed=1

    bInterleaved=0

    bSortVtx=1

    bTangentSpace=1

    cS=2

    dwBoneLimit=8

    ePrimType=0

    eTriSort=3

    exportBoneGeometry=0

    exportControllers=1

    exportGeom=1

    exportMatrices=0

    exportMappingChannel=1

    exportMaterials=1

    exportNormals=1

    exportObjectSpace=1

    exportSkin=1

    exportSplines=0

    exportVertexColor=0

    fTangentSpaceVtxSplit=0.000000e+000

    psVcOptUVW[0].eType=1

    psVcOptUVW[0].nEnable=131

    psVcOptUVW[1].eType=1

    psVcOptUVW[1].nEnable=131

    psVcOptUVW[2].eType=1

    psVcOptUVW[2].nEnable=131

    psVcOptUVW[3].eType=1

    psVcOptUVW[3].nEnable=131

    psVcOptUVW[4].eType=1

    psVcOptUVW[4].nEnable=131

    psVcOptUVW[5].eType=1

    psVcOptUVW[5].nEnable=131

    psVcOptUVW[6].eType=1

    psVcOptUVW[6].nEnable=131

    psVcOptUVW[7].eType=1

    psVcOptUVW[7].nEnable=131

    staticFrame=0

    sVcOptBin.eType=1

    sVcOptBin.nEnable=135

    sVcOptBoneInd.eType=10

    sVcOptBoneInd.nEnable=15

    sVcOptBoneWt.eType=14

    sVcOptBoneWt.nEnable=15

    sVcOptCol.eType=6

    sVcOptCol.nEnable=15

    sVcOptNor.eType=1

    sVcOptNor.nEnable=135

    sVcOptPos.eType=1

    sVcOptPos.nEnable=135

    sVcOptTan.eType=1

    sVcOptTan.nEnable=135

     

     

     

    #33430

    Scott
    Moderator

    Hi,

     

    Sorry it has taken so long to reply. I’ve been unable to reproduce this myself and the export options you are using should work fine. Do any of the other skinning examples work (MatrixPalette and Skinning)?

     

    Thanks,

     

    Scott
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