- February 22, 2013 at 5:04 pm #31160
As is tradition, we will be making our yearly appearance at GDC. However, this year we’re not only bringing along our latest PowerVR Graphics and ray tracing tech to show off at our Expo booth – we’re also hosting a day of PowerVR Sessions to help developers streamline their development process and understand exactly how the GPU in their pocket works! Additionally, our PowerVR Sessions will be complemented with a panel discussion on “The Future of Mobile Graphics” with veteran graphics experts from a variety of well known game and middleware companies.February 23, 2013 at 1:53 pm #36738
The menu program seems very tasty for developer !!! how can we win the tshirt for people that can t participate ? 🙂February 25, 2013 at 11:41 am #36739
At the moment, they’re for GDC only. I’ll discuss this internally though to see if we can have a broader give-away 🙂
JoeMarch 22, 2013 at 5:44 pm #36740
Just a reminder that from next week we will be attending GDC2013, and so won’t be able to get back to developer requests as quickly as we’d usually like. If you do have a question though, please still post on the forum or email our support team and we’ll try to get back to you as soon as possible.
For those of you who are also attending GDC2013, we’ll be on Stand 512 in the main Expo hall – hope to see you there!
TobiasApril 2, 2013 at 11:13 am #36741
Dont you know if the super interesting papers given at GDC 2013 will be release to the communauty (POWERVR)???
that will be great !!!
did you see some great thing that might influence the roadmap of sdk ?
davidApril 2, 2013 at 11:40 am #36742
If you’re asking about the sessions we gave at GDC, we essentially gave a modified version of the hardware architecture presentation and a run through of PVRTune and PVRTrace. We’ll put the slides up on the website for these at some point in the near future.
We definitely saw useful things at GDC which will influence our future efforts, but we’ve still got to sift through the mountain of information we’ve accumulated before we can actually make any decisions 🙂