invalidEGLImage using samplerExternalOES on Android

This topic contains 2 replies, has 2 voices, and was last updated by  Mark Z 4 weeks, 1 day ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #58691

    Dimitri
    Member

    Hi,

    I have an issue using samplerExternalOES on an Android all-in-one S900 VR device with G6230 GPU.
    I need to display a video texture in openGL scene. To do this I specify a SurfaceTexture as the output of the Media Player (VLC in my case) and get the textureID which I want to bind in openGL.

    Classic fragment shader code:

    #extension GL_OES_EGL_image_external : require
    precision mediump float;
    varying vec2 textureCoordinate;
    uniform samplerExternalOES s_texture;
    void main() {
      vec2 texcoordC = mod(textureCoordinate.xy,1.0);
      gl_FragColor = texture2D( s_texture, texcoordC );
    }

    I get the following error in the log:

    E/IMGSRV: :0: IsTextureConsistent: _EGLImage is not consistent

    On phones (Samsung S5 for example) this error doesn’t appear and all works fine.
    if I replace by sampler2D the error disapears but the image is like random with a lot of white dots.

    Is there an approach to make it work?

    #58693

    Dimitri
    Member

    My bad: the problem was not here but in SurfaceView used as subtitles surface not being created.

    #58697

    Mark Z
    Member

    Hi ,
    Sorry for the delayed reply. i hope you every thing goes will and back to here if you have any problem.
    Thank you.

    Mark Z

Viewing 3 posts - 1 through 3 (of 3 total)
You must be logged in to reply to this topic.