Issue of Stencil buffer rendering with PVRVFrame

This topic contains 0 replies, has 1 voice, and was last updated by  piyushm1 6 years, 10 months ago.

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #30385

    piyushm1
    Member

    Hi All,

    I need to use GL_DEPTH24_STENCIL8_OES as the “internal format” for glRenderbufferStorage OpenGL ES 2.0 API. Now this internal format is part of OpenGL ES 2.0 extension. I guess it is not yet supported by PowerVR OpenGL ES 2.0 libs (PVRVFrame GUI shows this API in red, says “unsupported internal format”).

    I have NVidia Quadro FX 1800 running on Windows.

    I would like to know:-

    A) Whether GL_DEPTH24_STENCIL8_OES is supported currently or not.

    B) If supported, then why my stencil using objects do not render properly.

    Note: If I compile my application with AMD’s OpenGL ES 2.0 Libs & DLLs, I get my objects rendered properly.

    Thanks in advance.

    Piyush (India).

Viewing 1 post (of 1 total)
You must be logged in to reply to this topic.