I need to use GL_DEPTH24_STENCIL8_OES as the “internal format” for glRenderbufferStorage OpenGL ES 2.0 API. Now this internal format is part of OpenGL ES 2.0 extension. I guess it is not yet supported by PowerVR OpenGL ES 2.0 libs (PVRVFrame GUI shows this API in red, says “unsupported internal format”).
I have NVidia Quadro FX 1800 running on Windows.
I would like to know:-
A) Whether GL_DEPTH24_STENCIL8_OES is supported currently or not.
B) If supported, then why my stencil using objects do not render properly.
Note: If I compile my application with AMD’s OpenGL ES 2.0 Libs & DLLs, I get my objects rendered properly.
Thanks in advance.
Viewing 1 post (of 1 total)
You must be logged in to reply to this topic.