Home › Forums › PowerVR Insider Graphics › Issue With Skinning Using Maya
This topic contains 0 replies, has 1 voice, and was last updated by foeaxe 5 years, 11 months ago.
Hey, I’m using the default skinning tutorial found on the training course however i’m having an issue with a complex skeleton
The mesh renders fine in maya, and also in pvrshamen
however when viewed on the device, this happens
I know the meshes are split when the bone threshold is above a certain value but i’m unsure why this happens?
please help 🙂foeaxe2011-10-31 19:50:54