it seems a bug

This topic contains 0 replies, has 1 voice, and was last updated by  undersun 8 years, 1 month ago.

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #29920

    undersun
    Member

    I’m trying to render my scene to pbuffer. I create the pbuffer then make it current and render. It seems everything is ok but I steel can see my scene on the screen. Yes, I make eglSwapBuffers for my display surface but I don’t render to it. I made an experiment with libgles_cm.dll from previous SDK (2.03) and I’v got correct results with this. Scene is rendered to pbuffer and didn’t rendered to screen but I’v got another problem – in 2.03 point sprites renders incorrectly to pbuffer (one pixel point).

Viewing 1 post (of 1 total)
You must be logged in to reply to this topic.