Latest OpenGL ES Emulator Bug.

This topic contains 4 replies, has 3 voices, and was last updated by  Carrado 1 year, 6 months ago.

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  • #53206

    Carrado
    Member

    The latest GL ES emulator seems to have a few issue.
    1. The host GPU supports up to OpenGL 4.5, yet still I have to force loose context creation in order to create any context > 3.0. I don’t have the time atm to revert back the binaries, but iirc the n-1 version was able to support 3.1 context without issues.

    2. The shader compiler for a loosely created OpenGL ES 3.2 context fails to compile shaders with the following errors.
    ERROR: 0:1: Syntax error, version 320 not supported
    ERROR: 1 compilation errors. No code generated.

    The version begin reported is missing the ‘es’ at the end, even though its in the actual shader source.

    Not griping, just point out a few issues I experience with the new emulator. Thanks for keeping this valuable tool alive.

    1 user thanked author for this post.
    #53213

    Andrey
    Member

    Hi Carrado, thank you for your post.

    Also, please see the another problem:

    The application is hangs, when eglMakeCurrent is calling from other thread.

    #53236

    Joe Davis
    Member

    Hi Carrado, Andrey,

    I’ve spoken to the PVRVFrame lead about this issue. We’ll be doing a minor update to the 2016r1 soon. This revision will include a fix for the GLSL ES version issue you have described.

    1 user thanked author for this post.
    #53243

    Andrey
    Member

    Hi Carrado, Andrey,

    I’ve spoken to the PVRVFrame lead about this issue. We’ll be doing a minor update to the 2016r1 soon. This revision will include a fix for the GLSL ES version issue you have described.

    Thanks !

    #53266

    Carrado
    Member

    Thanks, well appreciated. This is by far the most responsive forum I’ve experienced. response is prompt( this is highly relative, but you all get the drift ) and substantial. Unlike. others that tend to skirt around the issues to avoid accountability and offering endless working around instead of fixing the problem. Kudos Imagination…kudos..

    2 users thanked author for this post.
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