- March 18, 2016 at 2:30 am #53206
The latest GL ES emulator seems to have a few issue.
1. The host GPU supports up to OpenGL 4.5, yet still I have to force loose context creation in order to create any context > 3.0. I don’t have the time atm to revert back the binaries, but iirc the n-1 version was able to support 3.1 context without issues.
2. The shader compiler for a loosely created OpenGL ES 3.2 context fails to compile shaders with the following errors.
ERROR: 0:1: Syntax error, version 320 not supported
ERROR: 1 compilation errors. No code generated.
The version begin reported is missing the ‘es’ at the end, even though its in the actual shader source.
Not griping, just point out a few issues I experience with the new emulator. Thanks for keeping this valuable tool alive.March 19, 2016 at 1:03 pm #53213
Hi Carrado, thank you for your post.
Also, please see the another problem:March 23, 2016 at 12:27 pm #53236March 23, 2016 at 2:10 pm #53243March 24, 2016 at 1:13 am #53266
Thanks, well appreciated. This is by far the most responsive forum I’ve experienced. response is prompt( this is highly relative, but you all get the drift ) and substantial. Unlike. others that tend to skirt around the issues to avoid accountability and offering endless working around instead of fixing the problem. Kudos Imagination…kudos..