- March 10, 2008 at 4:04 pm #29494
I downloaded and install PCEmulation SDK for OGLES2 and try to run demos in Binaries folder. It happens that I get error that application has failed to start because libGLESv2.dll was not found.
This happen when I build .sln files too. Where I get libGLESv2.dll? Should this be installed already?
thank youMarch 10, 2008 at 4:13 pm #32019
The dll file can be found under BuildsOGLES2WindowsPCLib in the SDK.
It comes from PVRVFrame which can also be downloaded from the Utilities page.
Ken 2008-03-13 15:08:46March 17, 2008 at 4:51 pm #32020
You can copy the libGLESv2.dll into each demo directory, or you can copy it into your machines system folder C:Windowssystem32Both should work fine,AndrewApril 16, 2008 at 11:44 am #32021
If you don’t have the write permissions to C:Windowssystem32 or you just don’t want to put it there you can also add the path to the library to the PATH environment variable.
Do it like this:
Right click on My Computer -> Properties -> Advanced -> Environment Variables -> double click on PATH and add your new path to the existing ones.
PeterApril 27, 2008 at 2:30 am #32022
Just a little note in case anyone is using AMDs Emulator along with PowerVR, the ligEGL.dll will break AMD code. So you will have to copy the AMD “player” files (libEGL.dll and libGLESv2x.dll) locally for the AMD code to run. This way you can run both platforms without problems.
DDd 2008-04-27 02:32:16April 28, 2008 at 9:39 pm #32023
ArialiaMemberDDd wrote:Just a little note in case anyone is using AMDs Emulator along with PowerVR, the ligEGL.dll will break AMD code. So you will have to copy the AMD “player” files (libEGL.dll and libGLESv2x.dll) locally for the AMD code to run. This way you can run both platforms without problems.
thanks for this tipJuly 12, 2011 at 8:52 am #32024
I noticed I had precision and variable type the wrong way and changed that
(it still worked in the emulator though). I also levitra online removed the precision
values from all attributes. But I still get the same error. This is very weird, it
seams like the shader code is not recognized on the Nokie device at all..
Jane Dale 2011-07-25 07:23:28