I’m currently using PowerVR emulation software for OpenGL ES 2.0. While observing lot’s of aliasing in the rendering window, I tried to activate multisampling using following configuration for EGL : EGL_LEVEL, 0, EGL_NATIVE_RENDERABLE, 0, EGL_BUFFER_SIZE, 0, EGL_DEPTH_SIZE, 16, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT , EGL_SAMPLE_BUFFERS, 1, EGL_SAMPLES,2, /* or even 4 */ EGL_NONE
But i was’nt able to observe any change in the rendering window. Am I missing something ? Is antialiasing supported in the emulation software ?
I’m sorry for a delay in answering. Antialiasing is supported in Pc emulation.
Do you have multisampling working in normal desktop openGL ? What is configuration (operating system, GPU etc., what SDK version are you using) ? I would like you to run some training course from our SDK eg. IntroducingPOD but from commandline. There should be an argument passed to commandline:Â -FSAAMode=2 Â Â , and tell me if this triggers FSAA for you? Â