Navigation 3d for GL ES 3 reloaded

This topic contains 3 replies, has 2 voices, and was last updated by  dgu 4 years, 5 months ago.

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  • #31325

    dgu
    Member

    Dear Team

    i am wondering if there is any plan to use proper occlusion model in the navigation 3d because the actual demo is very complex to reproduce.
    As you already provide a demo base on occlusion in the intermediary section , i dream that OGLES3 use this technic elsewhere what the sense of it? as today , it s use exactly the same as OGLES2 implementation .so for consistence and coherence , i think it s normal to use OGLES3 modern Technic…..
    what do you think ?

    regard
    david

    #37565

    dgu
    Member

    city navigation is the area of an immense interest for us 🙂

    #37566

    Joe Davis
    Member

    Hi David,

    It makes a lot of sense to use occlusion queries in complex scenes like our Navigation 3D Example. We may update the OpenGL ES 3.0 Example in the future to use them 🙂

    Thanks,
    Joe

    #37567

    dgu
    Member

    wow !!!!

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