nNumMesh variable

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 7 years, 6 months ago.

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  • #30107

    rch
    Member

    Hi!

    In the exemple 16 (complexe lighting) specially in “LoadVbos” method there is this instruction:

    if (!m_puiVbo)      m_puiVbo = new GLuint[m_Scene.nNumMesh];

    I would like to know from where he take the value of nNumMesh.

    Great thanks!

    #33843

    Gordon
    Moderator

    The value nNumMesh is the number of meshes present in the POD scene that’s been loaded into the m_Scene variable.

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