Home › Forums › PowerVR Insider Graphics › nNumMesh variable
This topic contains 1 reply, has 2 voices, and was last updated by Gordon 7 years, 10 months ago.
In the exemple 16 (complexe lighting) specially in “LoadVbos” method there is this instruction:
if (!m_puiVbo) m_puiVbo = new GLuint[m_Scene.nNumMesh];
I would like to know from where he take the value of nNumMesh.
The value nNumMesh is the number of meshes present in the POD scene that’s been loaded into the m_Scene variable.