[Obtaining raw decompressed PVRTexture data]

This topic contains 1 reply, has 1 voice, and was last updated by  WulfeCub 3 years ago.

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  • #31843

    WulfeCub
    Member

    Hi,

    Could you possibly offer a suggestion, or an example of how to obtain uncompressed texture data at run-time?

    Thanks,
    Jason

    #39051

    WulfeCub
    Member

    To answer my own question…

    As I only needed to obtain the information once, I decided to utilize a FBO. Alternatively, I could have exposed the data through the header of course, but am trying to not modify the SDK unnecessarily.

    Back in the day when I was using Oolong, a utility class was available to handle the intricacies of pvrt texture compression/decompression. For those interested in that alternative, perhaps the following will help…

    Oolong -> Texture.mm

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