- February 13, 2009 at 6:39 pm #29712
prabindhMemberThe port and initial testing of PowerVR SDK based OpenGLES renderers for OGRE 3D is now complete.Complete details on this, including the Beagleboard setup, and additionally, PC emulation setup details are available in the project page at,March 11, 2009 at 1:17 pm #32757
where can i find details expesialy beagle board setup ?I was looking for project page andSVN repository. but I can not find.best regards,yasuhiro mitsuiMarch 29, 2009 at 8:45 pm #32758
I found the SVN repo here: https://gforge.ti.com/svn/gleslayer/trunk/Packages
Username is ‘anonymous’ with a blank password.
Unfortunately I had a hard time getting Win32_Emulation to compile, it would appear that not all interfaces have been fully implemented – but I could wrong here!
It expects this version OGLES-1.1_WINDOWS_PCEMULATION_2.02.22.0756 where as I could only find version OGLES-1.1_WINDOWS_PCEMULATION_2.04.24.0765
I’m still looking at this, hoping to get it working with a 3d hardware accelerated phone.
PTMarch 30, 2009 at 5:01 am #32759
If you are on OMAP3 and on Linux, you should look at the openembedded build, that already has this running on the platform.Version of the OGLES1.1 SDK should not matter – are you facing issues compiling even after changing required paths ?March 31, 2009 at 10:15 am #32760
I’m looking at a Windows mobile device running on a beta WM6.5 so the openembedded build isn’t any help for me.
The build issues I was having were caused by my checking out of Ogre from the trunk and so certain interfaces appeared incomplete also there were issues with NEDMemory manager.
Checking out from a stable tag fixed those issues – sorry for implying an incorrect checkin.
I was still unable to test any of the demos caused by the lack of media / vertex shader support, Can I ask what you had to do to get PlayPen working?
Thanks for your reply Prabindh.