Opengl es 2.X graphics pipeline

This topic contains 2 replies, has 3 voices, and was last updated by  Gordon 7 years, 5 months ago.

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  • #30129

    rch
    Member

    Hi!

    Why is the Opengl es 2.X graphics pipeline programmable?

    What are the steps in the Opengl es 2.X graphics pipeline that makes it programmable and how?

    Great thanks!

    #33896

    Joe Davis
    Member

    It gives developers more control over how vertices and fragments are processed.

    If you want to find out more, you should read through the specs for ES 1.1 and 2.0: http://www.khronos.org/opengles/

    #33897

    Gordon
    Moderator

    There is also a document: “Migration from OpenGL ES 1.0 to OpenGL ES 2.0” available in the documentation folder of our SDKs that gives some explanation in this area.

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