OpenGL ES1.0 libraries run differently on HVGA, QV

This topic contains 3 replies, has 2 voices, and was last updated by  Xmas 9 years ago.

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  • #29628

    will OpenGL ES1.0 libraries run differently on HVGA, QVGA and WVGA
    handsets? We would like to know the correlation between these libraries
    and the display types?

    #32483

    Xmas
    Member

    Obviously higher display resolutions mean you can create larger window surfaces to render to. Apart from that there should be no difference.

    #32484

    Is it enough if we alter suface related libraries alone that is developed based on Opengl Es specification or need to alter libraries realed media, audio ,freeetype etc if we are porting the platform from HVGA to WVGA or QVGA devices ?

    #32485

    Xmas
    Member

    A change in screen resolution should not require changes in libraries which are not concerned with output to screen.

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