OpenVG on X window

This topic contains 4 replies, has 2 voices, and was last updated by  Xmas 9 years, 4 months ago.

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  • #29566

    gthm159
    Member

    Hi All,

    I’m trying to display some OpenVG stuff on an X-window. The X window gets created, but for some reason the output remains black.
    I
    can successfully clear the screen which causes the background color to
    change; but as soon as I try to draw anything (even a small line) the
    entire screen turns black. Could anybody help me understand what may be
    causing this behaviour?

    I’m trying to use the ShivaVG software
    implementation for OpenVG, along with the Mesa3D library for OpenGL and
    an EGL implementation for GLX. For EGL I’m linking against the “…/SDKPackage/Builds/OGLES/LinuxPC/Lib/libgles_cm.so.0” library present inside the SDK package.
    One important point is that if I make only OpenGL calls in my application, the output is seen successfully in the X window.

    I have set the “EGL_RENDERABLE_TYPE” attribute to “EGL_OPENVG_BIT” when choosing the config.
    Also, I have called the “vgCreateContextSH” api in the beginning as required by ShivaVG.

    Any help anybody can give will be much appreciated.

    – Googie

    p.s: I have posted the same query in the Khronos forums as well: http://www.khronos.org/message_boards/viewtopic.php?f=6&t=1251
    Hoping for a reply from somewhere!

    #32233

    Xmas
    Member
    gthm159 wrote:
    I’m trying to use the ShivaVG software

    implementation for OpenVG, along with the Mesa3D library for OpenGL and

    an EGL implementation for GLX. For EGL I’m linking against the “…/SDKPackage/Builds/OGLES/LinuxPC/Lib/libgles_cm.so.0” library present inside the SDK package.

    It is not clear to me what you are trying to achieve. The EGL implementation in our PC emulation SDKs only supports the OpenGL ES emulation library, it is not aware of any OpenVG implementation you might be using. Could you explain why exactly you are using this library?

    #32234

    gthm159
    Member

    Xmas wrote:
    It is not clear to me what you are trying to achieve. The EGL implementation in our PC emulation SDKs only supports the OpenGL ES emulation library, it is not aware of any OpenVG implementation you might be using. Could you explain why exactly you are using this library?

    Hi Xmas,

    My goal right now is to create an X window and display both 2D (using OpenVG) and 3D (using OpenGL-ES) graphics inside it. To start off with, I’m trying to write two independent programs using OpenVG & OpenGL-ES. Once both these APIs can render into the X window, I plan to combine everything into one program (mixed-rendering).

    My independent OpenGL-ES program is running fine, but not the OpenVG one. Do you guys have an SDK (or a shared object) that supports OpenVG (for Linux)?

    – Googie
    gthm1592008-08-14 20:54:21

    #32235

    gthm159
    Member

    Hi All,

    I’ve been stuck with this the whole day today 🙁

    But I tried a few experiments thanks to which I know a little more. I can successfully change the background color to whatever I want.
    But the area on which OpenVG tries to render becomes black.

    If you look at the attached image, I can change the white background to any other color; but the black rectangle stays that way. The black rectangle is actually the OpenVG drawing area, which I have scaled down to be smaller than the window.

    Any idea why this may be happening?

    – Googie

    (edit: For some reason, the image is not appearing here. You can see the output here: http://www.khronos.org/message_boards/download/file.php?id=4)

    gthm1592008-08-15 01:50:29

    #32236

    Xmas
    Member
    gthm159 wrote:
    Hi Xmas,My goal right now is to create an X window and display both 2D (using OpenVG) and 3D (using OpenGL-ES) graphics inside it.

    I’m sorry but you cannot (reliably) mix our OpenGL ES emulation library with another graphics library.

    In the case of ShivaVG, both it and our OpenGL ES library use OpenGL, and both are designed to be the sole user of the OpenGL context. OpenGL is a state machine, so having the same context used by both libraries means you get an unpredictable mix of state from both libraries.

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