- November 21, 2008 at 7:24 am #29635
Is there any information how to prepare the vertices data so they would be optimized ? We have here custom toolchain and we would like to implement this feature.November 24, 2008 at 5:15 pm #32500
We have functions to optimise triangle lists in our SDK (which you can download from POWERVR insider). Look in PowerVRSDKToolsPVRTTriStrip.cpp and PowerVRSDKToolsPVRTGeometry.cppRegards.Carlos.December 1, 2008 at 8:58 am #32501
Thank you, however, i have a problem using PVRTTriStripList( ); the function seems to hang in a loop for ever into the stripping process (void CStrip::StripFromEdges())when i use one of our model, the model is 92 triangles (276 indices unsigned short), i have checked that there is no dead triangle with 2 or 3 points with the same index, everything looks fine…so any idea how we could fix it ?If you want to experiment yourself, i can forward you the list of indices in small binary data (552 bytes).December 1, 2008 at 9:14 am #32502
Maybe an hint, it seems to loop for ever, if we have a triangle A,B,C along with a triangle B,A,C into the list…..December 2, 2008 at 4:03 pm #32503
Iyes,This sounds like a bug we have not seen before. We’ll try to replicate it.I’ll let you know if we find the problem.Can you workaround this problem or you require the fix?Regards.Carlos.