Is any one have used PowerVR pod file with the bullet physics? Can send me sample code that how bullet shapes would be initialized with the mesh and how world matrix will be used for the btTransform of the bullet physics?
We don’t have much experience working with Bullet here, but it might be possible for someone at the oolong engine to help you with this as they use both of these technologies: http://www.oolongengine.com
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