POD material manipulation

This topic contains 2 replies, has 2 voices, and was last updated by  JackAsser 5 years, 6 months ago.

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  • #30811

    JackAsser
    Member

    Hi!

    When using POD files in my code I see that the material structure supports multiple “layers”, f.e. nIdxTexDiffuse, nIdxTexBump, nIdxTexGlossiness etc.

    Using PVRShaman it seems that I can only set what will become nIdxTexDiffuse… How do I specify texture names to the other channels in the material?

    Kind regards, Andreas

    #35684

    Arron
    Member

    Hi Andreas.

    Unfortunately PVRShaman doesn’t support writing to the different texture channels and can only write to the diffuse channel, as you’ve described.

    I’ll make a note of this feature request however so keep an eye on our release notes for future versions of PVRShamana.

    #35685

    JackAsser
    Member

    Ok, noted! I look forward to that feature!

    Meanwhile I simply create a naming convention system so that when my POD-loader loads the diffuse texture it simply checks for the other textures as well according to some naming convention and modify the POD-resource on the fly.

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