- October 2, 2011 at 6:04 am #30645
I’ve been wondering for a while, so I thought I’d ask around in here, see if anyone knows the answer… POD seems to be from what I’ve used of it so far, to be a damn good format, for getting a model into any platform, D3D, OpenGL, OpenGLES… or is there anything about .POD that would make this completely false? I know it was written for the PowerVR chip, and OpenGLES/ES2 but you can use it outside of this, yes?
I’ve been looking at making my own new Model Format for a specific purpose that we need for a new project… but .POD seems to cover every need we have, and the project we have is an OpenGL project for Windows.
I can’t see anything stopping me from using the .POD format in an OpenGL project, just change some OpenGLES commands to OpenGL… is there any other issues I might come across at all? I can’t see any, but I just wanted to make sure, because I have never seen anyone mention using .POD outside of the PowerVR and OpenGL/ES2 scenario.October 2, 2011 at 6:07 am #35126
A less complex question to get around my previous post without needing to read the entire thing. 😛
Are there any limitations or problems using .POD in an OpenGL environment on OpenGL Hardware instead of OpenGLES/ES2 on PowerVR.October 3, 2011 at 9:54 am #35127
No it’ll be fine; POD files have have been used with APIs including D3DM, DX9, DX10, OGL, OGLES and OGLES2.