- April 13, 2013 at 5:29 am #31232
I have upgraded to SDK 3.1 and observed that my [textured] point particles stopped working. Somehow only when texture2D is used as below this seems to happen, because if I use particleColor alone the particle quads appear. Note, my texture is needed to apply alpha and blend these together.
gl_FragColor = texture2D(sParticleTex, gl_PointCoord) * particleColor;
Swapping to the old dll’s of libGLESv2.dll (I am using X86_32 ) restores the textured point particles to work again.
MadanApril 16, 2013 at 11:00 am #37077
Thanks for reporting this. Did you upgrade from 2.9 to 3.1? I ask because it looks as though this bug has been around since SDK 3.0! In any case I have found the issue and it will be fixed in the next release and you’ll be able to see your point sprites again. Apologies for the inconvenience in the meantime.April 17, 2013 at 4:10 pm #37078
Yes the old dll’s were pre 3.0 SDK.
Thanks for looking into this !!July 23, 2013 at 3:46 pm #37080July 24, 2013 at 4:22 am #37081
I installed the new SDK, but the point particles are still not working !July 24, 2013 at 2:45 pm #37082
Hi Madan, sorry for the confusion. This particular bugfix didn’t make it into the 3.1R2 release but will be fixed in the next major version (3.2) which we should be getting out in the next month or so if all goes to plan! Thanks for your patience 🙂February 16, 2014 at 12:59 pm #37083
Hi Chris, I am currently using 3.2 SDK. In the PC emulation, I am still not seeing point particles working.
Can you please provide some interim dll that might work ? I have been having this problem since close to 1 year !!