Porting SDK 3.5 code to Android Activity

This topic contains 1 reply, has 2 voices, and was last updated by  PaulL 2 years, 2 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #49806

    Hi,
    I’m trying to use PowerVR SDK inside a large app which uses Java (GLES20) for drawing too. As is, the PowerVR SDK examples use NativeActivity, and therefore C++ code does all the initialization including creating ogl context. To use the SDK in my app, I need to use the context already created on the Java side of the app. Has anybody been able to use the SDK with a regular Activity, instead of a NativeActivity? I’d appreciate some guidelines regarding what to modify, and pointers to previous work if there is any.

    Thanks you very much,
    Steve

    #49975

    PaulL
    Admin

    We write our SDK exclusively as a native application, as such we can’t spare the expertise to support this ourselves currently.

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.