Possible client arrays leak PVRVFrame 10.0 (SDK 3.4)

This topic contains 6 replies, has 2 voices, and was last updated by  Dark_Photon 2 years, 8 months ago.

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #48326

    We’re seeing this problem on PVRVFrame (Win32) when we use client arrays that process committed CPU memory  increases steadily at +2MB/sec without bound.

    We do not see this same growth when running alternative emulators on Win32 (Mesa3D and ANGLE).

    Are there any known PVRVFrame memory leaks with client arrays on Win32?

    If not, could you regression test client arrays before cutting PowerVR SDK 3.5 to ensure that, if any are found, they will be fixed in 3.5?

    If a PVRTrace capture would be useful, just let me know.  Thanks!

    #48327

    (An aside: apparently something might have gone wrong with the forum settings.  I typed the above without any HTML markup.   But above I see a bunch of HTML paragraph markup (<p>…</p>).

    Apparently these were added by the forum software but aren’t being rendered in an HTML context properly.  View Source on this web page reveals the paragraph markup being passed via HTML as (without spaces): & lt ; /p & gt ; & lt ; p & gt ;

    #48379

    Joe Davis
    Member

    Are there any known PVRVFrame memory leaks with client arrays on Win32?
    I’ve spoken to the PVRVFrame lead, and he said some leaks were resolved for our upcoming 3.5 SDK. If you can share a reproduction binary with us, we’ll take a look into it. You can share files privately by attaching them to a support ticket.

    I’ve uploaded a pre-release 3.5 SDK PVRVFrame package to our support portal so you can also try the latest build locally (you can grab it from here).

    I’ve reported the HTML issues to our Web Services team. They have implemented a fix now so (hopefully) it won’t happen again 🙂

    #48389

    Thank you, Joe! Just downloaded the beta to see if it resolves the issues. I’ll post back with results.

    #48392

    Retesting with PVRVFrame 10.1 in SDK 3.5beta@3499369, I see the rate of memory growth reduced from ~2 MB/sec to 0.5 MB/sec. But the growth is still there.

    I captured a few steady-state frames from our app and uploaded them to Ticket #341 to (hopefully) allow you to repro. If you want a longer capture, just let me know. Thanks!

    #48409

    Joe Davis
    Member

    Thanks for sharing the PVRTrace recording. We’ll look into it and will aim to give you an answer by the end of the week.

    #48420

    Thanks, Joe! I appreciate it.

Viewing 7 posts - 1 through 7 (of 7 total)
You must be logged in to reply to this topic.