For those who missed it, you can find the 3.4 SDK release blog post announcement here and release notes here. Key features include; PowerVR Rogue (Series6 & Series6XT) GLSL ES disassembly compilers, 64-bit support for Android 5.0 (Lollipop), support for MIPS-based Linux devices and WebGL SDK. We’ve also significantly improved the documentation, tutorials and our community support (check out our community webpages).
The SDK and Tools can be downloaded through our installer. For the first time, we have also uploaded the native and WebGL SDK source to GitHub so the community can easily fork it, apply fixes/add features and send pull requests to us for consideration. You can find the repositories under the powervr-graphics GitHub organization.
As always, we would appreciate any feedback you can give (positive or negative!) about the release to help us improve our future SDKs. We would recommend using our Feedback system for this so other community members can track the status of your bug reports/feature requests and up vote, helping us prioritise our roadmap.