PowerVR Graphics SDK v3.5 is live!

This topic contains 0 replies, has 1 voice, and was last updated by  Joe Davis 2 years, 2 months ago.

Viewing 1 post (of 1 total)
  • Author
  • #48693

    Joe Davis

    New features include;

    ASTC compression

    Android Extension Pack (AEP) OpenGL ES 3.1 extensions

    New counters for Rogue including GPU clock speed, system memory read/write and more shader engine stats (e.g. register overload & slot occupancy)
    Simplified connection to Android devices over USB
    Counters are now displayed in a tree view to simplify navigation

    New, simplified renderstate inspector widget
    New object (texture, shader program etc.) inspector
    New data viewer
    Render target colour, depth and stencil attachments can be inspected per-draw call

    OpenCL Rogue disassembly compilers

    Improved 64-bit support
    Removed the SuperSU requirement to start/stop OpenGL ES recording
    Enhanced configuration file. Now supports per-application settings

    The Tools and SDK can be downloaded through our Windows, OS X and Linux x86 installers.

    Our SDK source code is also hosted on GitHub, making it easy to reap and build the source on development boards (like the Creator CI20) or share your contributions with us!

    Native (C++) SDK on GitHub
    WebGL SDK on GitHub
    PVRMonitor (on-device profiler for Android) on GitHub

    For more information, you can find our blog post announcement here and the full release notes here.

Viewing 1 post (of 1 total)
You must be logged in to reply to this topic.