PowerVR OGL2.0 with S60 emulator

This topic contains 1 reply, has 2 voices, and was last updated by  Xmas 8 years, 7 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #29729

    TwmD
    Member

    Hi, I’ve downloaded the OGLES2.0 SDK for use with Samsung Omnia HD.
    I am eager to start using the APIs in my applications, but I don’t have hardware. Does the SDK support building on the WINSCW environment?

    For the OGLES1.0 symbian provided a software renderer and nokia/samung provided h/w implemenations on target device.

    #32831

    Xmas
    Member
    TwmD wrote:
    Hi, I’ve downloaded the OGLES2.0 SDK for use with Samsung Omnia HD.I am eager to start using the APIs in my applications, but I don’t have hardware. Does the SDK support building on the WINSCW environment?

    No, I believe this would require changes to the WINSCW emulator.

    Our SDK contains OpenGL ES 2.0 libraries for Win32 or Linux, depending on which one you chose. This allows you to write native Win32 or Linux applications using OpenGL ES 2.0. By using an OS abstraction layer (such as PVRShell in the examples provided with the SDK) you can write platform independent applications.

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.