PowerVR SDK_2016_R1.2

This topic contains 1 reply, has 2 voices, and was last updated by  chris 3 months, 2 weeks ago.

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  • #54066

    D
    Member

    Hi,

    I downloaded the above SDK. I am trying to run the example applications on Windows 7 using Visual Studio Express 2015 (I have also tried VS2013). I get the follow error when trying to run any of the examples. The callstack when the error occurs is;

    OGLESIntroducingPVRApi.exe!pvr::system::PlatformContext::makeCurrent() Line 791 C++
    OGLESIntroducingPVRApi.exe!pvr::system::StateMachine::executeOnce() Line 360 C++
    OGLESIntroducingPVRApi.exe!pvr::system::StateMachine::execute() Line 263 C++
    OGLESIntroducingPVRApi.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * __formal, char * lpCmdLine, int nCmdShow) Line 42 C++

    The error occurs during the call to egl::MakeCurrent()

    INFORMATION: EGL context creation: EGL_KHR_create_context supported
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Loaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libGLESv2.dll’. Module was built without symbols.
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Unloaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libGLESv2.dll’
    VERBOSE: SUCCESS creating context! Reporting success.
    VERBOSE: Maximum API level detected: OpenGL ES 3.1
    INFORMATION: Unspecified target API — Setting to max API level : OpenGL ES 3.1
    DEBUG: EGL context creation: EGL_OPENGL_ES3_BIT
    DEBUG: EGL context creation: EGL_SAMPLE_BUFFERS 0
    INFORMATION: EGL context creation: Number of EGL Configs found: 88
    DEBUG: EGL context creation: Trying to find a for forced BPP compatible context support…
    INFORMATION: EGL context creation: Trying to get OpenGL ES version : 3.1
    INFORMATION: EGL context creation: EGL_KHR_create_context supported…
    INFORMATION: EGL context creation: Trying to set EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR. Since no direct query is enabled, failure will need to be tested…
    INFORMATION: EGL context creation: EGL_IMG_context_priority supported! Setting context HIGH priority (default)…
    VERBOSE: Creating EGL context…
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Loaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libGLESv2.dll’. Module was built without symbols.
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Unloaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libGLESv2.dll’
    VERBOSE: EGL context created. Updating Config Attributes to reflect actual context parameters…
    VERBOSE: EGL Initialized Successfully
    DEBUG: EGL Configuration
    DEBUG: RedBits: 8
    DEBUG: GreenBits: 8
    DEBUG: BlueBits: 8
    DEBUG: AlphaBits: 8
    DEBUG: aaSamples: 0
    DEBUG: FullScreen: false
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Loaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libGLESv2.dll’. Module was built without symbols.
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Unloaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libGLESv2.dll’
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Loaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libEGL.dll’. Module was built without symbols.
    ‘OGLESIntroducingPVRApi.exe’ (Win32): Unloaded ‘C:\Imagination\PowerVR_Graphics\PowerVR_Tools\PVRVFrame\Library\Windows_x86_32\libEGL.dll’
    First-chance exception at 0xBAADF00D in OGLESIntroducingPVRApi.exe: 0xC0000005: Access violation executing location 0xBAADF00D.
    Unhandled exception at 0xBAADF00D in OGLESIntroducingPVRApi.exe: 0xC0000005: Access violation executing location 0xBAADF00D.

    2 users thanked author for this post.
    #54081

    chris
    Moderator

    Hi D

    Does the first example 01_HelloAPI also crash? The stack trace for that one should be different because it doesn’t use our framework.

    Do the pre-built binaries also crash for you or is it only when you when you build them with VS?

    1 user thanked author for this post.
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