- April 15, 2013 at 3:47 pm #31238
We’d like to get a better understanding of how our development community utilises our SDK and Utilities. Please let us know which OS you use the most when developing graphics applications 🙂April 15, 2013 at 6:40 pm #37117
1 vote for linux only ? if people knew that The SDK work so great on Ubuntu !!!!
:)>-April 16, 2013 at 11:12 am #37118April 18, 2013 at 7:24 am #37119
Wow, goes to show how many (few) people are keeping an eye on the forums huh!
I confess to use both Windows and OSX but have shifted more towards to OSX/iOS due to the somewhat buggy Windows PVRFrame drivers. I wonder what others have to say about this?
Editing – Visual Studio is still king (Edit and Continue and C++ refactoring please Apple!) so Windows, on Parallels for Mac must remain in my inventory. Any comments on my solution anyone?April 18, 2013 at 8:52 am #37120
Can you expand on which parts of PVRVFrame you’ve found to be buggy? Are you referring to bugs that have already been discussed on the forum, or are you hitting different problems?
JoeApril 19, 2013 at 5:03 am #37121
Windows. Primarily because of Visual Studio and not the OS as such. Also USB drivers which can work instantly if I want to connect my android phone and launch my NDK compiled code in no time to test the code n device. Only sad part is that I cannot do the same for iOS devices 🙁April 20, 2013 at 2:36 pm #37122
About the sdk on Linux(all tools included ), except little exception in the Shalaman tools that happend sometimes , the dev is very confortable the main problem really is that it become addictive.it s like a drug to use this framework
No prob with texture compression, no performance issue and i am developing on IOS as well (only for testing packaging my project ).May 7, 2013 at 8:52 am #37123
FYI guys, I just want to say thank you for taking the time to post, its really appreciated 🙂
As new people see this, please vote, it’s important to us 🙂May 7, 2013 at 8:59 am #37124