We have recently fixed a number of issues with Print3D (mainly regarding the restoration of render states) and these updates will be available in our next SDK which should be released very soon.
Regarding your second problem: this could be the an issue with Android releasing context data when the app is ‘minimised’ and not re-loaded when the app is brought to the foreground. Are you using PVRShell or are you handling the OS yourself? If you’re handling the OS yourself you’ll need to call Print3D.SetTextures() whenever your app is brought to the foreground.
Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.