Problem loading Binary Shader

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  • #29649

    I am using the OpenGLES2 SDK , which I downloaded from your website.

    I want to load binary vertex and fragment shaders, precompiled using PVRUniScoEditor tool. I got an error in glShaderBinary function

    Error: GL_INVALID_ENUM  // format error

     

    I am using PowerVR SDK in PC Emulation mode using Desktop Nvidia Graphic Processor.

    Is there a way to load binary shaders using above hardware specification?

     

    Thanks

     
    #32540

    Xmas
    Member
    nitinsinghal23 wrote:
    I am using PowerVR SDK in PC Emulation mode using Desktop Nvidia Graphic Processor.

    Is there a way to load binary shaders using above hardware specification?

    No, our OpenGL ES 2.0 PC Emulation does not support binary shaders. Unless you are targeting a single, closed SGX platform you should always provide source shaders as fallback.

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