Home › Forums › PowerVR Insider Graphics › problem of PBuffer creating in emulation sdk
This topic contains 0 replies, has 1 voice, and was last updated by sunim 5 years, 9 months ago.
why I have to create a window surface before I am allowed to create a PBuffer surface with the GLES 1.1 sdk.
I have the same question of here https://www.imgtec.com/forum/forum_posts.asp?TID=854
Is it the same in real embedded systems such as android