programmable shader

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 7 years, 5 months ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #30142

    rch
    Member

    Hi!

    The openGL ES 2.0 have a programmable graphic pipeline and this is due to the shader.

    How are the shader the responsible of the programmability of   openGL ES 2.0 graphic pipeline?

    Please help

    Great thanks!

    #33927

    Gordon
    Moderator

    I’m not sure I understand your question.

    Shaders are programs that run on the graphics core to process vertex, texture and other scene data. Under OpenGL ES 2.0 there are vertex shaders that are run per vertex and fragment shaders that are run per pixel.

Viewing 2 posts - 1 through 2 (of 2 total)
You must be logged in to reply to this topic.