PVRFRAME set to 60FPS?

This topic contains 2 replies, has 2 voices, and was last updated by  Bunkai.Satori 7 years, 5 months ago.

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  • #30281

    Dear all,


    I use Windows PowerVR SDK emulating OpengGL ES2.0 under Windows 7 x64.


    I develop my application, and while I debug it, the PVRFRAME displays, the graphics gets refreshed on stable 60 FPS, regardless of what content I display.

    Is it possible to unlock this constant loop (60 FPS)?. I controll the frame refresh speed in my refresh loop, but I need to see the actual maximum FPS with the conted displayed at particular moment.


    I know for sure that for couple of weeks the FPS was running pretty high (1700 FPS) on testcube, but I do not know what I did, that the refresh rate is again limited.


    PowerVR SDK version used: OGLES2_WINDOWS_PCEMULATION_2.06.26.0649


    Thank you.





    Your application is being v-sync limited. To disable this you need to call glSwapInterval() with a value of 0.
    If you are using the PVRShell then you can use a line like


    in the InitApplication function.

    If this doesn’t help then it’s also possible that a driver setting on your system is forcing v-sync as the emulation uses your machine’s OpenGL implementation to render.

    Please note that performance on PVRVFrame is not a good indicator of performance on a POWERVR device as there are some areas in the emulation that incur a software overhead and the underlying acceleration on your system will have a significantly different rendering architecture.


    Dear Gordon,


    Thank you for good quality response.


    As you predicted, the solution was in my driver settings. I had to disable Vertical Sync in my NVIDIA Control Pannel settings.


    I went to: NVIDIA Control Panel -> 3D Settings -> Manage 3D Settings -> Global Settings -> Vertical Sync -> Force off.


    DirectX Version: 11.0

    Driver Version: 258.96


    Best regards.
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