- July 22, 2013 at 9:12 am #31357
Allow me to express my wish for the PVRSHaman, maybe you might be interested by the point of view of a developer ?
the tools shout show more detail without being to verbose about material
diffuse,specular, normal ( bump)
in the built in object , witch is a superbe idea, create a new object should link an empty pfx(or a choice of pfx lib) associated to it and create a directory where the default pod and pfx are located.
3/ improve the edition of pfx
when you have a lot of effect the editor is pretty basic, it should showus the effect hiearchy in the tree node or collapse/expand the editor view like all good old c++ editor ( even java eclipse got it )
4/should be eclipse based (multi plateform and low cost of maintaining ,dynamic update compare a qt apps )
5/ the update should work , for now i never saw it working and it crash on my linux.
6/ compose effect to create a new one, visually a bit like the wonderfull mental mill but ok ….it s a dream here
7/ unless you play it you dont see the animation hiearchy
that is my tought this morning
davidJuly 29, 2013 at 2:54 pm #37742
Thanks for the feedback. The PVRShaman lead engineer is out of this office this week. I’ll discuss all your points with him when he’s back through 🙂
We have no plans to create Eclipse versions of any of our Utilities as we believe our existing cross-platform solution is more flexible (& it means we don’t have a dependency on other software packages).