pvrshaman coordinate system

This topic contains 2 replies, has 2 voices, and was last updated by  dgu 3 years, 6 months ago.

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  • #31661

    dgu
    Member

    Dear Team

    i never understood why PVRShaman flip the coordinate system when you export from 3ds max, we can argue that it s consistent in a way the coordinate system DISPLAY in PVRSHAMAN , but i think it s not fair that if i put Z up in my authoring system 3ds max i want just to see it Z up in my PVRShaman.
    i dont need to do transformation matrix because i have business need that oblige me to have z up……strange but it s a customer , user need.
    Nvidia Gamework does it very well 🙂 by the way , so as big fan of PVRTOOLS i wish the same. :))

    kind regards
    david

    #38595

    Joe Davis
    Member

    Hi David,

    Thanks for the suggestion. I’ve filed BRN47968 in our tracker for user-specified axis orientation options to be added.

    Thanks,
    Joe

    #38596

    dgu
    Member

    that is the news of the day for me

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