PVRTC and Android RenderScript

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       I have a renderscript app that is suffering from poor performance. After analyzing with PVRTune I have determined that texture compression would probably be very beneficial. Are there any examples (is it even possible) to load a PVRTC file with renderscript? I am trying to avoid having to rewrite the entire application using native C code.



    I’m going to assume that, given rendersript’s cross-platform ideology, this is impossible.

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