I have an OpenGL based app on Mac OSX 10.6.x and I want to compress raw pixel data which I read from the FBO using PVRTC. Is there is PVRTC library with functions like pvrtc_compress or pvr_compress etc which I can use from my OSX based app?
Within our SDK packages there is a PVRTC compressor library which should have what you are looking for. This contains documentation instructing you on its use. This is only our high quality compression though, so if you’d like to use our fast compression instead, then you’ll want to use the compression within our separate PVRTexLib utility instead.
Hope that helps,
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