Home › Forums › PowerVR Insider Graphics › PVRTexTool Compressed Texture Quality
This topic contains 0 replies, has 1 voice, and was last updated by uday 2 years, 5 months ago.
I was using PVRTexTool to generate compressed texture from a .tga file. Post generation, i felt there was a significant degradation in quality once texture is compressed.
Following are my stats related to file: Component : RGBA Format : PVRTCII 4bpp
How can better quality be achieved if existing quality is not matching the expectation.
P.S : Sorry, cant post the output for comparision