PVRTexTool versus PVRTexLib – mip-map count

This topic contains 1 reply, has 2 voices, and was last updated by  Gordon 7 years, 2 months ago.

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  • #30304

    koro666
    Member

    Hi,

    Using PVRTexLib, it is possible to specify the number of mip-map levels when compressing a texture to PVR using CPVRTextureHeader::setMipMapCount. However, using the PVRTexTool.exe utility, I have not found the right parameter to be able to specify it. It seems to be either on (-m) or off.

    Is there a way to specify it, and if there isn’t, will that be added in the future?

    Thanks.

    #34390

    Gordon
    Moderator

    This functionality is not available in the command line version of PVRTexTool at the moment. It wouldn’t be difficult to add so we may consider it for the future.

    Note: that OpenGL ES doesn’t allow partial mipmap chains.

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