PVRTMatrixPerspectiveFovRHF

This topic contains 1 reply, has 1 voice, and was last updated by  warmi 8 years, 1 month ago.

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  • #29896

    warmi
    Member

    I am working with the emulator on windows.

    I have noticed something strange … when I create a regular 480×320 window , what I would call “a natural ” landscape mode – everything displays fine.

    On the other hand if I create a 320×480 window and then use PVRTMatrixPerspectiveFovRHF with bRotate set to true to emulate landscape mode , everything displays fine again but it seems that all objects appear to be much closer to the viewer.

    It is really strange …. I should get exactly the same display on both but rotating projection matrix gives me much smaller perceived FOV.

    To really get the same display I have to adjust my FOV from 45 degrees to 65 degrees when rotating the matrix.

    Am I missing something obvious here ?

    #33336

    warmi
    Member

    Uhh … never mind … it was a stupid mistake on my part.

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