PVRTPrint3Ddat font textures

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    Anonymous

    Hi, I want to know what format uses this PVRTPrint3Ddat.cpp.. as far as I know are
    bitmaps (unsigned char) of 255×255, but what format are used?  how can I make
    this kind of data. I have seen font textures but are always different, the number of
    characters per “row”, all this, how can be generated? or how can I replace that reading
    I don’t know, a .fon file and map to a font textures?

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